The structure of livery XML files is completely free. On the pilot's side this is the base of the property tree ( /), and on all remote machines on the MP network it's one of the multiplayer branches in /ai/models/multiplayer. When a particular livery is selected, its XML file is copied to the aircraft's property tree. For example, if you have made a KLM livery, then you need to make a file called KLM.xml in the Models/Liveries directory. Let's make it aircraft/Models/Liveries.įor every livery, we need to make a file. We also have to make a new directory to store our liveries in. Where aircraft is the name of the aircraft. There are a few files we need to make (or edit), namely: Paintkits are usually provided within the aircraft's Models/ directory and/or at the livery database. This makes the process of creating a livery a more fun and less stressful task. This is done so any other users looking to create their own livery can make a realistic looking livery with these construction elements, without having to redraw them or trying to avoid painting over them. ![]() ![]() If your livery is likely to be edited by other users, consider making a paintkit in addition to your livery.Ī paintkit is where you create a blank livery which shows only constructional elements like bolts, rivets, windows, doors and panels. ![]() 1 A note to those who wish to make a liveryĪ note to those who wish to make a livery.
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